Installing Libusb For Pcsx2 Configuration
README.md USBqemu-wheel Build Status Windows Linux PCSX2 usb plugin based on linuzappz, shadow, gigaherz et al. Usb plugin using usb host emulation code from qemu. USB packets with FFB commands are passed staight to the wheel when using raw input API mode. As they are pretty much vendor specific, force feedback probably works with Logitech wheels only. As such, DInput (DirectX) mode is recommended. Vlc Media Player Free Download Torrent Kickass on this page. Linux note: if joystick is type of 'gamepad' (xbox etc) then analog sticks/buttons should work mostly out-of-the-box.
HowTo Install LibUSB on Windows 7 LibUSB 1.2.1 Pinguino need libusb to communicate with your computer. Do not install a previous version of LibUSB on windows 7, only. How to correctly install LibUSB so you don't run into problems with it. LibUSB: http://www.megaupload.com/?d.
No rumble effect though yet. Also axis input is (too) linear so steering is a little spazzy. For info about Logitech's FF protocol, go to Mass storage device Now includes preliminary support for usb mass storage devices. Create a image file and format it.
Or might be of some help to windows users. A 256MB and 4GB image file is included in dist folder. You should be able to access files in image file with 7-zip ( ). On linux: truncate -s 256M usb.img mkfs.vfat -F 32 usb.img Optionally mount image for file transfer: losetup -f usb.img mount /dev/loopX /mnt #or somewhere else or let mount automagically set up a loopback device: mount usb.img /mnt Of course, if a PS2 game/program itself can format a drive then you can just use some random file, heh.
Singstar You can use 2 mono/stereo mics or one stereo mic with separate per-channel input (select same microphone for both players; left channel = P1, right channel = P2). Ac Ryan Playon Hd Software Update. Windows: Uses Core Audio API. As such, it needs Vista or newer. Linux: PulseAudio only for now atleast.
Building On Windows: cd some/where/USBqemu-wheel mkdir build cd build cmake. -G'Visual Studio 14' cmake --build. --config Release cmake --build. --target install or optionally specify where PCSX2 plugin folder is cmake -DCMAKE_INSTALL_PREFIX=some where pcsx2 plugins -P cmake_install.cmake On 64bit OSs, enable multilib and install gcc-multilib (and g++-multilib if it didn't already). On Arch linux, basically: cd some/where/USBqemu-wheel mkdir build cd build cmake. -DCMAKE_INSTALL_PREFIX=/usr/lib32/pcsx2 # optionally also `-DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake` make -j $(nproc) sudo make install On Ubuntu and derivatives, it is probably better to setup a virtual machine image or chroot as the 32bit dev packages may uninstall 64bit packages.
See sudo apt-get install debootstrap schroot sudo debootstrap --arch=i386 zesty ~/zesty-i386 On 32bit OS: sudo apt-get install gcc g++ libgtk2.0-dev libpulse-dev cd some/where/USBqemu-wheel mkdir build cd build cmake. -DCMAKE_INSTALL_PREFIX=/usr/lib/i386-linux-gnu/pcsx2 make -j $(nproc) sudo make install or just use package builder: cd some/where/USBqemu-wheel dpkg-buildpackage -b -uc -us sudo dpkg -i./libusbqemu-wheel-unstable_*.deb On 64bit OS (This will probably kill your desktop!): sudo dpkg --add-architecture i386 # if needed sudo apt-get install gcc-multilib g++-multilib libgtk2.0-dev:i386 libpulse-dev:i386 # you may need to manually specify the packages that cause unmet dependencies cd some/where/USBqemu-wheel mkdir build cd build cmake. -DCMAKE_TOOLCHAIN_FILE=cmake/linux-compiler-i386-multilib.cmake -DCMAKE_INSTALL_PREFIX=/usr/lib/i386-linux-gnu/pcsx2 make -j $(nproc) sudo make install CMake defines: • PLUGIN_BUILD_RAW (bool, TRUE) for raw api (windows) • PLUGIN_BUILD_DX (bool, TRUE) for dinput (windows) • PLUGIN_BUILD_PULSE (bool, TRUE) for PulseAudio (singstar) (linux) • PLUGIN_BUILD_DYNLINK_PULSE (bool, TRUE) dlopen PulseAudio or link to lib (linux) • PLUGIN_BUILD_WITH_DXSDK (bool, FALSE) build with DX2010 SDK (windows) • PLUGIN_FIND_WINSDK (bool, FALSE) to find newest installed windows platform toolset/sdk. Probably unnecessary when building with Visual Studio. (windows) • PLUGIN_ENABLE_UNITY_BUILD (bool, FALSE) concat source files into one huge one before building, WIP.
DInput should be using Windows platform toolset/sdk now. Optionally, you can still use 2010 DirectX SDK. CMake looks for%DXSDK_DIR% environment variable.
Forum Credits DirectX version by Racer_S ( ) Original by linuzappz, shadow, gigaherz, PCSX2 team.